I have started learning how to model faces and full body characters in Zbrush with their ZSphere technology and will try to rig them for animation whenever i get the chance to learn it more.
Plans for a short movie have been thought out but the story and how it will be done is the major factor pulling me and my friends back who are helping to make this happen. The original purpose was to submit a movie to Tropfest to be able to become part of the film industy as a whole.
The form of how the movie should be made is still undecided among everyone contributing to the movie. The movie was originally intended to be done normally with equipment but then another form was decided to which if it should be done in 3D Animation. The 3D form will take longer and not many people contributing are able to present the same results so this idea.
This section will be based on new software or new technology available that makes working in this industry that much easier.
Many design software were practiced with and many more are being tested to determine efficiency and ease of use. The following are software that I do my work with:
Pixologic has announced the new version of Zbrush coming out that includes character rigging and by far it’s the most easiest seen.